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Lucas Kell
Evolution. SpaceMonkey's Alliance
7717
|
Posted - 2016.05.19 16:49:40 -
[1] - Quote
160000 Bonus SP to sell every day? Yes please!
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7728
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Posted - 2016.05.19 17:58:54 -
[2] - Quote
Terranid Meester wrote:CCP have obviously not listened to the reasons why this is a bad idea, and are going full fled idiocy with no brakes. No real response from CCP regarding the issues with it. They obviously do not give a rats arse. This is what they said in their skill injector blog 'while we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.' Shows you what the word of CCP is worth really when less than a year later they change their minds.
Not much reason for a CSM if this is the response from CCP. Thanks for not listening CCP. Bring back Unifex. Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.
I give it two thumbs up!
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7730
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Posted - 2016.05.19 18:37:04 -
[3] - Quote
Lan Wang wrote:its the fact that it incetivises 1 playstyle while giving a middle finger to every other playstyle Not really, it's shooting a rat which most playstyles either will do naturally or can do with ease. I mean if you're a PvPer all you have to do is swoop into a belt, volley one rat and you're done. And remember this is just the first one which puts the system in place. Going forward there will be more with different rewards for different tasks. I imagine PvP tasks will be in there in the future too, as will mining and industrial tasks. I believe the reason a rat being killed was chosen is that it's readily available to the widest audience and allows them to build the basic system so it can be extended and balanced at a later date.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7731
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Posted - 2016.05.19 18:52:08 -
[4] - Quote
Terranid Meester wrote:People that don't hate it should and/or have been led to believe that this kind of gameplay is anything but detrimental to the fundamental aspect of eve as was intended. The sandbox and the premise of not having goals thrust upon the person. Sandbox doesn't mean there's no goals, it simply mean there's no forced goals. You don't have to use the opportunities system, just like you don't have to do missions, but they both have reason and benefits to doing them.
Terranid Meester wrote:A list of why Recurring Opportunities are bad 1. You still can set your own goals, you just have different benefits now when choosing what to do each day.
2. Sure, but I think since then they'e realised that the ability to buy and sell SP has converted them into an asset which can be awarded, and they've chosen to use that. By picking a fixed amount of SP too, they ensure that newer players benefit considerably more from the SP which is excellent.
3. It's never been hard. Figuring out what to do when you first start is pretty much the only hard part of the game, after which everything becomes about ISK. You can never lose anything that doesn't come down to ISK, so balancing your losses vs your earnings is the only real challenge. What's great is that they've even got a policy where cheaper ships can still be effective, so you can choose to make it even easier on yourself. Since ISK has been ludicrously easy to gain as far back as I can remember though, it's really not difficult to be pretty much unaffected by anything that occurs in the game.
4. No, but giving them SP for something they are doing anyway and encouraging them to log in more will. In the future there will be PvP opportunities too.
5. We make SP all the time. Hell, I now make 3 times as much SP as I used to because I can sell it on. Getting it for shooting rats really isn't that big a change.
6. They aren't driven anywhere, they are given the choice. Just like you can choose to never undock, station trade in Jita and buy injectors to get more SP too.
7. It always has. If you can only play 2 hours a week you are unlikely to achieve the same level of income as someone playing 40 hours a week. That's just the nature of games with any form of fixed progress, players who play more can gain it faster.
8. That's based on your choice to live in an area with Serpentis rats on a character that favours Serpentis standings. You could however take a single level 1 security mission for Serpentis, or with any other agent that sends you to kill drones or another faction and you'll get rat kills doing that. I feel you're really scraping the bottom of the barrel looking for reasons to hate this change at this point.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7731
|
Posted - 2016.05.19 18:55:13 -
[5] - Quote
Lan Wang wrote:lots of rp'ers who live in systems where the faction they support are the main rats wont shoot that rat because you know if fcks the immersion and story that the players created, which this sandbox game once promoted.
the reason this daily was made was because they couldnt be bothered to think of something more structured and just wanted numbers raised asap, nothing more, please dont paint it like a well thought idea as its a totally terrible execution Then do a level 1 security mission for that faction or go shoot a rat a region over when hunting players.
You can believe what you want, but they've already stated there are other opportunities on the way once this one beds the system in a bit. I really can't think of a single type of player that won't be able to achieve this one with relative ease. You've pretty much have had to extract your rookie ship skills to be incapable of this.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7731
|
Posted - 2016.05.19 19:02:30 -
[6] - Quote
Lan Wang wrote:yes its the start of a game where you have to follow what ccp want you to do or you are being penalised, not very sandbox is it? You aren't being penalised, you're simply choosing to do something that doesn't gain you that particular reward. How many other reward generating tasks do you avoid doing? Why are those not equally as bad as this?
And again, other opportunities for other tasks will be coming.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7731
|
Posted - 2016.05.19 19:17:46 -
[7] - Quote
Lan Wang wrote:there is no other tasks which give sp bonuses so i dont feel like im being penalised if i dont login to gain this 5mil sp a year bonus, thats what i like about eve, im not forced to login everyday because i lose nothing for having a life out of game. You do though. Say you and I play the exact same time and the same activities. If you don't log in for a day you lose 1 days worth of income.
Lan Wang wrote:yes its the start of a system which will probably require you to login everyday or you will lose something, ive played plenty of mmo's where stuff dies or you get to a stage where you have to login (or run a bot) to fulfill these tasks, even promotes account sharing, its totally bad news. thats what dailies are designed to do You won't lose anything, you'll simply not gain anything.
Lan Wang wrote:it is penalisin you because if i dont follow this task that ccp wants me to do then i dont get a reward, even though im active everyday Literally the same as any other activity that currently gives you a reward.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7739
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Posted - 2016.05.20 08:03:37 -
[8] - Quote
Lan Wang wrote:income, i earn my income out of game, the joys of eve i can offer my rl skills and be paid for it ingame, its a bit hypocritical for you to say that, if we login at the same time and both shoot rats and i dont login 1 day i lose that 10k sp, thats being penalised for not logging in.
income has no real merit if you dont log in, nobody really cares, the daily is designed to get people to login or they feel like they lose something It's not though. and since SP can be bought for isk, any income can effectively get you exactly what this opportunity does.
Neadayan Drakhon wrote:currently there are 2277 posts in the thread on the feedback center thread about this, most of them against dailies to varying degrees of "grrr" Of which 465 of those posts are from just 5 posters.
Neadayan Drakhon wrote:As a whole, we do not want this. Only 645 unique posters have posted in that thread, so that's really not enough players to claim anything as a whole.
Isaac Armer wrote:Your trolling is in great form. Be less obvious about it in the future. Decent trolling is actually subtle. That's not trolling, I legitimately think it's a good idea. It doesn't surprise me though that you consider opinions opposing your own as trolling.
Isaac Armer wrote:And for the multiple playstyles that spend weeks at a time in non-combat ships in deep space, as well as the ones that don't train combat at all? There will be opportunities for those going forwards. This one is simply the one that is easiest for the largest number of players to use.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7742
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Posted - 2016.05.20 21:10:36 -
[9] - Quote
Aurelius Oshidashi wrote:I guess I should support this feature if it turns out to be good for EvE, but it certainly isn't good for me. I can only log in during the weekend. I'm quite new to the game still so I'm careful to judge, but my gut feeling tells me this feature is far from the essence, the character of what EvE is. Feels like a mini game I would play on my phone. But ok, let's see what happens  You'll still be able to do it twice a week though so you can still get gains out of it. Of course people who play more will get more, just like every other mechanic.
Vincent Athena wrote:Yes, because the extra SP being dumped into the game will lower the prices of SP in the skill injector market. Everyone using that market to get extra ISK will be effected. But this can already happen. I've already gone from 16 characters churning SP to 48 characters and I plan to continue growing that number. Everyone choosing to farm SP lowers the SP price.
Isaac Armer wrote:So if you have one account that's a pure industrial character or a pure scout in deep null or WHs, you should have to have your playstyle dictated for SP gain now? It's not dictating anything, it's offering. Just like you can't complete mission for fed navy SP in wormholes, you have the choice to do the task for the reward, or not. It would only be disctating your playstyle if you were actually forced to use it, foe example if they said "if you don't kill an NPC every 22 hours you stop generating SP". That would be forcing a playstyle. You're boohooing over an optional task.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7744
|
Posted - 2016.05.20 23:19:23 -
[10] - Quote
Wanda Fayne wrote:If I get even one notification that I "haven't done my dailies"... game over for me. I won't bemoan this (any more than I voiced disagreement with skill injectors), but if someone in game design feels it necessary to "guilt" me into doing it that will be the last straw. Can I have your stuff?
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7744
|
Posted - 2016.05.21 10:29:02 -
[11] - Quote
Lan Wang wrote:you might get some stuff from those who decide to quit in your alliance, especially when you cant form a fleet because most of your alliance is doing dailies all over the place to get the unique rewards and level up to max raven pilot with golden mount.  I don't think shooting one rat will take up that much time. Besides, we already can;t form fleets cos we're a dead alliance right? Right?
Stop being so salty. If you don't like it, say so with your wallet and leave. Simples.
David Therman wrote:If the straw that breaks the camels back is indeed placed upon you, can I have your stuff please?  (I did say the magic word) Dammit! If only I'd known the magic word was "camels".
Nevyn Auscent wrote:Dailies do not help retention. Please cite your source. CCPs own research showed them that getting people to log in (via the old 24 hour skill queue method) increased player activity and that activity increases retention. If just logging in to chuck a skill in the queue was enough to generate activity, getting someone to log in and undock every day certain will. And this will be vastly improved when they add more opportunities with other playstyles as it will encourage players who want the rewards to do things they normally wouldn't do.
Wanda Fayne wrote:You can come, I'll give you the antimatter first  I don't like being on fire.
Lan Wang wrote:*Giant repost of plasticsurgerycandidate2's post* A good half of those arguments an be responded to with simply "lol, nope". I mean the first bunch and all boil down to the same thing, which reworded could be seen as "If an opportunity exists and I don't take it, then I feel left out thus options existing is forcing me, and if I don't do it I'm unfairly missing out". That in itself is ridiculous, and there's already hundreds of things people could do every day but don;t and therefore already miss out, so how are they not already being forced?
Then there's a few that seem to go on about 3 characters, which is irrelevant since you can only do it on one character per account.
"SP out of thin air", that's a good one since in the last month I've generated at least 50m SP that I previously would not have generated because I've rolled additional characters to do so.
Then we get back onto "some people can't do it" all of which is garbage. An FC or CEO can't shoot a single rat? Complete and utter rubibish.
Then there's the "keeps players in highsec", which it won;t do any more than they already are. Anyone outside of highsec already knows how to shoot a rat, and with these opportunities not existing it's unlikely some in highsec will say "well I'm not being paid SP to shoot one rat so I'll move to lowsec!".
Probably my favourite though is "Penalizes those that value their -10 sec status". Like they can't possibly counter the sec status gain from shooting a single rat.
And all in all it still misses the point that this is the first in a whole range of new opportunities.
I do find it amusing though that he has such an issue with these opportunities, but has no problem suggesting that the feature should be locked to new players only. Because locking content to one type of player is saving the sandbox, right? Newbies will already gain more by it being a fixed amount, allowing them to train whole levels of a skill off of it, while older players will barely notice it.
The Indecisive Noob - EVE fan blog.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7745
|
Posted - 2016.05.21 10:36:30 -
[12] - Quote
Solhild wrote:Two accounts unsubbed (real money ones too!) Stuff? I have an additional 32 characters training, and know many others are doing similar, so they might take a while to notice.
Solhild wrote:Ho hum - we all get that most plexes are originally sourced from money, other plexes appear for different reasons. You know this already but are forgetting. Doesn't matter how the PLEX got onto the account, it's still directly tied to income for CCP. Pretending they are going to care more about a credit card paid sub than a PLEX paid sub is fundamentally misunderstanding how the PLEX model works.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7747
|
Posted - 2016.05.21 13:36:59 -
[13] - Quote
Dibz wrote:Instead of asking us to blow up an NPC ship why not just increase the SP accumulation rate when your character is logged in? Probably because that just encourages people to leave themselves logged in but AFK. Anyone playing around the time of downtime could be logged in all the time.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7759
|
Posted - 2016.05.23 12:13:48 -
[14] - Quote
Shallanna Yassavi wrote:There are many many MMOs out there where everyone who wants to grind XP all day can do that all the XP grinding they want, so go play those instead. Alternatively we can continue playing EVE as it progresses in ways we enjoy, and people like yourself who can't handle change can be the ones that go play something else.
Shallanna Yassavi wrote:For these people, there's a reason for the general hostility toward this idea, and any time a grind-for-faster-skills "option" is presented: this kind of mechanism discourages anything any activity which doesn't get you SP, or anything to trade for it. Same could be said not only about ISK - which people have actively chased instead of doing other less rewarding activities - but about implants. Implants allow people to generate SP at a faster rate, however having them in means you don't want to lose your pod, so many players simply don't take risks when in a pod kitted out for max SP gains
Shallanna Yassavi wrote:If we want to keep newbies, show them the true nature of the game. Show them that they're not safe, and they will get blown away if someone decides it's worth it (or is drunk/tired), and this includes hisec. Except many newbies don't appreciate being blown up by a veteran player then told to get over it. I'm fine with losing ships because I'm rich enough to buy a new one without giving it a second thought. Having newbies come in and try to progress earning small amounts of isk, then losing it to a veteran who outclasses them in very way isn't necessarily a good thing. These opportunities (being this one and the ones that will follow that are for other activities) give reasons to try out other activities and reward them with progression that can't be easily taken away, so even if they lose their ship they feel like they've gained something, not been reset to the beginning by a random bittervet.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7783
|
Posted - 2016.05.24 10:39:55 -
[15] - Quote
And still the point seems to be missed that this is just a start opportunity to a system that will introduce many more. I'm sure the will even be wormhole specific ones which will make highsec players cry about how they have to go all the way into a wormhole for their reward.
It's an optional task, and if it's too much effort of you don't want to do it, then don't. Quit crying when CCP are actually adding things to the game. If it truly upsets you then unsub, you will not be missed.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7783
|
Posted - 2016.05.24 11:14:31 -
[16] - Quote
Lan Wang wrote:im pretty sure if enough people get annoyed and quit because of dailies then they will be missed. As you say many more will be added till you have to dedicate any online time doing these tasks, this will affect fleet attendance and encourage solo play. Yeah, but then I don't believe many people will quit. I mean seriously, if them adding what effectively boils down to a 6m isk reward for a daily task causes people to quit the entire game, then they can't like the game that much.
Lan Wang wrote:Im not at the stage yet to quit over this, time will tell, when they add more and more dailies and require facebook integration and constantly harrass me about doing these dailies then it will become an issue. its optional, we know its optional but dailies are designed to make you feel like you are losing something if not done, adding things to the game? chores to quickly increase login numbers is not adding something, they could have been soo much more creative with this sort of thing I'm pretty sure they'd lose half their playerbase if they required facebook integration. Increasing login numbers is a good thing, as like their research shows, getting people past that login screen encourages other activities. I can't count the number of times I've logged into update a single order and ended up playing for an hour. I totally believe they will be more creative with them, they just need to start somewhere, and a simple, easily completeable task for a wide audience is a great start.
Personally I'd like to see a full on achievements system so there's tasks with varying degrees of complexity and reward. I know that being a sandbox having fixed paths is not a good idea, but having optional tasks that reward even just things like medals in your character sheet can really help move people out of their comfort zone.
Lan Wang wrote:Its funny though, whenever you dont agree with something you will argue for 40+ pages with multi-quotes, yet if others dont agree with something we should simply "stop crying" and "unsub" That's not quite the case, jsut there was no real argument to discuss in his post. He's living in a wormhole supposedly not killing rats and killing a rat is too much effort therefore he thinks the feature shouldn't exist. I don't live in wormholes, and going into a wormhole is too much effort, therefore wormholes shouldn't exist. Would you consider that a reasonable argument?
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7783
|
Posted - 2016.05.24 11:26:50 -
[17] - Quote
Sounds like a successful CCP patch day 
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7783
|
Posted - 2016.05.24 11:42:58 -
[18] - Quote
Any idea if it's only the killing blow that gets it? Or most damage, or anyone on the kill?
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7783
|
Posted - 2016.05.24 12:12:51 -
[19] - Quote
Ni Neith wrote:Unsubbed like 2 month ago. Playing it now aslong as I can plex the two accounts I have. CCP wont get any $$ from me anymore. If you don't need to train skills anymore you can plex entirely from SP extraction. Plus using plex actually give CCP slightly more $$ than other forms of payment, as people pay a premium for plex.
Lan Wang wrote:"you updated a market order and ended up playing for an hour" - additional dailies added will cover this time, you'll be logging in for an hour to do dailies then logging out, so you wont be interacting you will simply be doing chores like everyone else. I probably won't be doing the opportunities at all because I'm not one to feel forced to do something if it's an option, and I have other things I'll be doing that don't involve rats. I just don't demand that a feature is scrapped if I don't benefit from it.
Lan Wang wrote:I kind of agree with the wormhole post, its similar to an rp'ers point where i either have to do a mission (finish mission or lose standings) or jump a ship a load of jumps so im not shooting my own faction rats. And the answer is the same, either put in the effort or don't, that's your choice, but the implementation of options for players should not be contingent on your personal benefit.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7783
|
Posted - 2016.05.24 12:31:00 -
[20] - Quote
Pak Narhoo wrote:Logged in, did my forced daily, logged out and went back to RL work. I hope CCP, that's the way you intended this to be used, right? If even 1% of people who log in to do their daily stay online to do something else, they win. I'm sure there will be plenty of people doing it as some form of protest, but I'd wager there will be enough people who get dragged in to make it worth it.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7783
|
Posted - 2016.05.24 12:32:12 -
[21] - Quote
Ni Neith wrote:Reading and/or logic isn't your strong suit. Let's leave it at that. No, he's got a legitimate point, you claimed to have unsubbed 2 months ago yet are still subbed now (hence your ability to post on the forum) so if anyone's logic is flawed, it would be yours.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7783
|
Posted - 2016.05.24 13:03:41 -
[22] - Quote
Ni Neith wrote:I am not subbed..I am plexed...go back to school, kid. Paying with plex is paying the sub. You must be subbed to post on this forum, it's really that simple.
Reported for personal attack.
Ni Neith wrote:Unsubbed 2 month ago, dicided not to give CCP any more money today. I blame your school for your bad understanding skills. You are giving them money. Every time you use a plex their accountants yell "cha-ching!".
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7783
|
Posted - 2016.05.24 13:13:11 -
[23] - Quote
Just FYI guys, I have 16 accounts with 48 training characters, but I'm not subbed. No way are CCP making money out of me!
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7785
|
Posted - 2016.05.24 13:18:03 -
[24] - Quote
Cara Forelli wrote:So I can transfer them at extreme cost and terrible efficiency? Why didn't I think of that? Sounds like since you're living in a wormhole but don't ever jump through other wormholes or kill rats it's pretty inefficient anyway. I guess you'll just have to not take part in the entirely optional task. Don't worry, I probably won't be doing it either.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7785
|
Posted - 2016.05.24 13:28:26 -
[25] - Quote
Cara Forelli wrote:I get around so I'll probably get it done in low sec fairly often. It's the principle of the matter though. Wormholes are never considered. Well if it makes you feel better, I'm sure they will be when they add more daily opportunities, and if they don't feel free to call on me to help argue for their inclusion. This one is just the easy, wide reaching opportunity to iron the kinks out of the system and be accessible to as many players as possible. I see ones for PvP, industry, wormholes, exploration and all sorts of other activities in the future.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7789
|
Posted - 2016.05.24 15:13:44 -
[26] - Quote
Caldari 5 wrote:Lucas Kell wrote:Just FYI guys, I have 16 accounts with 48 training characters, but I'm not subbed. No way are CCP making money out of me! Not sure if Troll or just really doesn't understand how PLEX works? PLEX is not seeded by CCP in game, it has to be bough through channels by another player and then redeemed into game. All PLEX was originally bought by a player. I know however that CCP does have some PLEX that they have confiscated from "Gold Traders"/RMTers that they sometimes sell to keep the market less volatile, and even this stockpile was originally redeemed into the game through the above means. So whilst you "PLEX" your account, you are still using someone's money to play the game. *facepalm*
Read back a bit and you'll see me saying the same to Ni Neith. The quote you've got above is my sarcastic response to his claim that he is not subbed because his account is plexed and how he's done that to deny CCP money.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7790
|
Posted - 2016.05.24 22:35:34 -
[27] - Quote
Eliott Maelstrom wrote:Recurrent opportunities or "dailies" is a slippery slope, ultimately it will ruin the game. People said that about a lot of changes, generally incorrectly.
Eliott Maelstrom wrote:Consequently I will log in everyday and do this daily with no increase in content what so ever. Literally impossible.
Eliott Maelstrom wrote:feeling like they have to complete this task or else they will lose out. NEVER a good feeling. They already miss out on hundreds of other activities they could partake in each day. Why does the limit make it worse? And why do people not freak out if they don't complete the epic arcs they can only repeat once every three months?
Eliott Maelstrom wrote:I'm sure Blizzard though the same way you are thinking right now, but it spiraled out of control and nowadays the players are stuck in their "content providing activities" and the community is basically non existent. Much like the subscribing customers... And not only is WOW still an absolutely massive game with a huge amount of revenue, but the existence of dailies is not generally considered one of it's major failings. The utter destruction of old content in cataclysm and the introduction of kung fu panda however...
Eliott Maelstrom wrote:that being it's unforgiving and relentless nature. So wait, it's unforgiving and relentless, but if they add missions you can complete once per day, that all goes away? It's not and has never been unforgiving and relentless since the only thing you can really lose is ISK, which is dead easy to make, and the introduction of recurring opportunities won't change a thing about that regardless.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7799
|
Posted - 2016.05.25 09:41:51 -
[28] - Quote
Jeremiah Saken wrote:Blizzard is actually changing their approach to dailies system. So there is some backfire in gameplay. They want them more ingame involving. Doing 1,5 minute chore is quite the opposite. I imagine with EVE, the opposite would be true though. If CCP created dailies that were very involved, the screams of "themepark MMO" would be heard from space. At the same time the benefits of having daily goals are obvious, hence their use in most mmos. I'm sure over time they will evolve to be more than just shooting a single NPC, but I wouldn't expect them to become too involved or time consuming.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7800
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Posted - 2016.05.25 11:29:40 -
[29] - Quote
Eliott Maelstrom wrote:It is not something that will happen overnight, like I said in my original post. It's not something that's going to happen at all. You'll wait for the game to die for any reason at all, no matter how unrelated, then blame it on changes like this. Kinda like how Trammel takes the blame for UO even though there were a mountain of other failings.
Eliott Maelstrom wrote:Literally not very impossible at all, I guess that's an argument? No it literally is impossible. If you are logging in and undocking daily you are creating content. A small amount of content, given, but thousands of people doing that adds up to a lot of content.
Eliott Maelstrom wrote:Simply because the incentives for these are not SP based. SP can be bought for ISK, so if the incentives are isk based, that can be rapidly translated to SP incentives.
Eliott Maelstrom wrote:If you played the game then I'm sure you know that logging in to do dailies wasn't much fun at all. I did, and no, if you log in solely to do dailies in a game you don;t enjoy, then you won't find it fun, but when I played and enjoyed WoW, I certainly did put in a little extra effort to complete some dailies every day I could (particularly dungeon based ones) and very much enjoyed it. It just gave a bit more of an incentive to log on each day, which is good. The people that play them are people who feel that opportunities for reward force them to play, and those people should seek immediate professional help for their addiction.
Eliott Maelstrom wrote:It's easy to cherry pick sentences from my post and hammer down on them but you have to look at the post in it's entirety. In truth, this isn't so bad. But what I am trying to convey are my concerns about the future. I did look at it in it's entirety, it's just easier to break down responses point by point than to address the whole post in a slew of text. I'd say let's worry about the future in the future, eh? As with most slippery slope arguments, progress can be halted at the point the line is about to be broken, we shouldn't hold back on positive changes because we fear somewhere down the line bad decisions might be made.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Lucas Kell
Evolution. SpaceMonkey's Alliance
7812
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Posted - 2016.05.26 07:50:07 -
[30] - Quote
Zathra Narazi wrote:Get out of my game you limp-wristed carebear poof. It's Eve. You're always a target. I'm in militia so I'm war dec'd and being invaded permanently. Hasn't stopped me from doing my daily. Yeah that was actually his point. It won't stop you doing your daily, thus content is provided. That said, Frostys had it right that it doesn't really matter if you are wardecced or not, undocking at all provides content.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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